Nervous work Map v1.0


Nervous work Map v1.0

Hello!
The map is a large territory (1km x 1km) with a variety of terrain. (There are no roads in all places)

What we have:
– 2 garages (one closed)
– 6 starting cars (replaceable)
– 2 loading points, 1 fellowship
– 7 saws
– 1 refueling
– Dirt, swamps, narrow forest and mountain paths

К 2 There are no roads at all, work your way!


Credits
Johnny_B
1 Star2 Stars3 Stars4 Stars5 Stars (10 votes, average: 5.00 out of 5)
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What is this mod use for:

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Useful Information:
- How to install Spintires: MudRunner Mods
- Spintires: MudRunner Mods Converter / Editor
- Download Spintires: MudRunner
- About Spintires: MudRunner Game
- Spintires: MudRunner Release Date
- Spintires: MudRunner System Requirements
- Spintires: MudRunner on Consoles
- Spintires: MudRunner Modding Guide

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2 Responses

  1. Christian Forsbom says:

    The map looks very good but a few thing; Ythere’s no reason for 7 lumber mills since you’ll have to take the same road many times and it gets a bit boring. And the most furiatrng one is when you drive off road and especially in the mud you get stuck on things under the mud ALL the time and it’s nearly impossible to get out of the situation. When you try to winch out and let go of the winching point it’s like youre attached to a bunge cord or something, you can get pulled back several meters.
    So if yo take away 1 or 2 lumber mills(the easiest ones, fix the “rubber band” effect when you get stuck on things you can’t even se and mabye make the roads a bit muddier at some places it would be perfect! But anyways, a pretty good job!

  2. Ausmanis says:

    I agree with Christian Forsbom. There’s far too much deep mud and you get caught on logs and things under it and you winch into more mud. The same too about the mills and driving over the same road too much.

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