ZiS-5 Truck v1.0
– Board. body (for logs and hay (2 cargo points);
– Tent on the body (for cargo “soldiers” (4 cargo points);
– Fuel (640 liters and 2 garage points);
– Canisters in salon (75 liters);
– Box on board. bodywork (150 repair points);
– Spare wheel (100 repair points);
– Tank “Refueller” (1400 liters);
– Number (10 repair points);
– 2 rear-view mirrors (5 repair glasses each);
– Field kitchen trailer (40 liters, 250 repair points, 1 garage point);
– Default trailers.
It has its own sounds, they are taken from the Chinese ZiS from the China dlc for SpinTires and ZiL from the Chernobyl dlc, partially redone, crossed – by the authors of Oovee, tuning and crossing – by Ser.Rosszz (Sergey).
Doors, front window, tailgate, steering wheel, steering knuckles, frame, muffler, “log” load, side barrels, awning and, of course, suspension.
Balance points: 1;
Carried cargo points: 2; four.
The dashboard (game) is present, but only the compass is visible on the left behind the door.
There is the possibility of a differential lock, which, of course, was not in a real car, but it was possible to pervert with the brakes, because. they are on rods, when hanging the wheel, it was possible to unscrew the rod from the side of the loaded one, thus loading the suspended wheel with a brake without blocking the loaded one – especially on military versions of the truck, because. They didn’t have front brakes.
Def. he hooks trailers mainly for forced use on maps, not all of them suit him visually, but from a practical point of view they will not be superfluous.
The settings are not a cheat-mobile, it rides well, it behaves better when loaded, as it should be, I tried to make the weight distribution similar to the original, there is not too much power, the grip of the wheels is about default. On a map with moderate off-road, it rides normally, the swamp is on def. the polygon passes without blocking the dif-la.