Tree 1 for editor v1.0
Tree for editor, name unknown. For a change, I think it is quite suitable, in the future I plan to make more attractive specimens, this is for warm-up. Polygons 1.5K, you can plant forests, there should be no fps drawdowns.
Registering a brush manually along the way: Spintires Combine Tools \ Media \ prebuild \ common \ brushes.xml
The instruction is in the archive, there is also all the registration, you just copy and paste it according to the instructions.
And of course, good luck with your creativity! It will be interesting to see what happens with such vegetation.